[bedevtalk] need more help with getting Quake1 going better

Philippe Houdoin philippe.houdoin at free.fr
Tue Mar 21 14:04:51 BRT 2006


Oops, I forgot this most obvious and needed call:

> BGLView don't force its own thread for rendering!
> In your case, I can't see why you could not do all the rendering opengl calls
> from the engine thread. You just need to wrap them with:
>
> your_bglview->LockGL();
>
> world rendering thru opengl calls
>
> your_bglview->UnlockGL();

  your_bglview->SwapBuffers();


The reader(s) will have corrected itself.

- Philippe


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