[bedevtalk] need more help with getting Quake1 going better

Stephan Assmus superstippi at gmx.de
Tue Mar 21 14:02:14 BRT 2006


Hi,

> The problem with socket and network in Zeta are still there but if I compile
> QuakeWorld client and server in BeOS with Net_server then it work’s (it did
> work before also).

recently I had some weird problems with BONE... it turned out that I had the 
be/net headers still in place. Those should not be there when compiling for 
bone. Of course I have no idea if this applies to you.

Best regards,
-Stephan



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