[bedevtalk] need more help with getting Quake1 going better
Stephan Assmus
superstippi at gmx.de
Tue Mar 21 14:02:14 BRT 2006
Hi,
> The problem with socket and network in Zeta are still there but if I compile
> QuakeWorld client and server in BeOS with Net_server then it works (it did
> work before also).
recently I had some weird problems with BONE... it turned out that I had the
be/net headers still in place. Those should not be there when compiling for
bone. Of course I have no idea if this applies to you.
Best regards,
-Stephan
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