[ge-talk] glasselevator: User Interface
Ari Haviv
arielbhaviv at gmail.com
Wed Dec 20 01:24:42 EST 2006
On 12/20/06, Michael Phipps <mphipps1 at rochester.rr.com> wrote:
>
> Ari Haviv wrote:
> > http://www.tuxmachines.org/gallery/Symphony/background
> > obviously so easy to use huh
> > I like the idea of putting printer icons on the desktop. I'm not crazy
> > about individual hard drive icons on the desktop and I like the "my
> > computer" collecting them in one place.
>
> Printer icons on the desktop makes sense if and only if you can drag and
> drop documents onto them and the user can reasonably predict what will
> happen. I can't tell you the number of times that I d&d'ed a .ps file onto
> a printer on a Mac only to have the postscript code print out...
You're right. printing isn't as simplistic as it used to be though i would
hope the OS wouldn't be stupid to print the postscript code. Nevertheless,
it's always a good idea to use print preview first
> One of the things that Fitt's Law doesn't take into account is the ever
> >> increasing size of the monitor. On a 320x200 screen, it is always easy
> to
> >> get to a corner. On a 1600 X 1200 monitor, corners are no longer the
> >> vastly
> >> desirable real estate that they once were.
> >
> > I have a 22" monitor. I was playing around with this. (even with eyes
> > closed) It is easy to fling the mouse to hit the upper left corner and
> get
> > it dead on. I tried the other corners and they don't work as well. Upper
> > left is also important because we read from top to bottom, left to
> right.
>
> Yes, it is easy to get there. But it is a pain to get back. :-)
:)
hmmmm
checkmate. gotta ask Tog about that :)
> This is why I'm thinking on the upper left corner we should have one
> word:
> > "Menu" and when you throw the mouse on it, it automatically drops down
> the
> > menu. Throw drag and click. It also saves a lot of space, even more than
> > the
> > mac global menu. And it's easier to target than the mac menu because
> with
> > mac, you throw the mouse up, move laterally to the menu item, then click
> > then drag and then click.
>
> There is a FireFox extension that compresses all of the FF menus into one
> menu - TinyMenu. It is more of a pain than it is worth IF you use menus a
> lot. In FF, I don't, so I use that extension.
I also use tiny menu and I put all the buttons and bars on one row. but then
I have to click on "Menu"
It also doesn't save space when there's no toolbar
Eh. I think that I would really hate this. Imagine using WonderBrush with
> this. You select an area, then throw your cursor all the way to the top
> left, pick a menu item, then have to move your cursor back to WB. I think
> that with the bigger monitors (and multi-monitor, too!) it would make more
> sense to keep the menus where they are.
right you got me. the original mac menu was designed for a cute little box
that didn't multitask very well.
And the more I think about it, the nextstep menus really don't help because
where will you put the detached vertical menus? Right where all the windows
are in the middle...i want to save the middle for windows.
> We could use the rest of the top row for icons such as the category dock
> > idea.
>
> You could, sure.
>
> > After the upper left corner comes the lower left corner. This is where I
> > put
> > the deskbar and should be easy to hit the Haiku menu. But it doesn't
> > deserve
> > to be on top because we use the app menus more.
>
> The menu could be an item in the dock, like AlphaSenior was talking about.
i really don't want links and open apps to be mixed together. And the dock
doesn't really handle that many links. Like i said before, a tab bar with 6
tabs and 6 squares can hold 36 links.
> Windows standard is by company? I didn't know that was a standard?!!! man,
> > no wonder why we need Haiku!
>
> The thing is, the standard is stupid, not the code (in this case). This is
> just poorly thought out on MS's part, IMHO.
>
> > Microsoft came up with the start menu because of the poor organization
> of
> > Windows Explorer. Cluttered icons because of the poor start menu.
>
> > You also have to spend a lot of time reading throughout all the clutter.
>
> Sure. And I am a fast reader. I have a friend who is dyslexic and she
> takes
> literally minutes to find things on the Start Menu.
The OS also has to take time loading up everything at once
> It is categories, information and logic that should lead us to the future
> > UI. not flashy 3D effects.
> > if you have a really poor UI with lots of flashy distractions, you'll
> > end up
> > working slower even if you have lots of gigahertz and newOS kernel. The
> > mind
> > is a bottleneck to be taken into account and I don't think most
> developers,
> > artists and marketers understand that.
>
> I think that we do. :-) It is just harder than people think to do better.
> Everyone says "oh, the desktop metaphor has to go!!!". I always ask "what
> shall we replace it with?" and the silence is pretty deafening. :-D
That's why people need to keep debating. users need to be part of the
process and not bow to some "expert." Open mind is needed. Some people don't
want to change because they can't imagine it could be better and others want
to change just to be different.
The dock is, honestly, the best idea that I have seen to replace the
> desktop metaphor and it still isn't all that impressive to me. It is a
> minor improvement instead of the order of magnitude that I think you need
> to justify turning everyone's like upside down for.
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