[ge-talk] paper and ergonomic UI

Paul van Nugteren pmvannugteren at eml.cc
Fri Feb 2 12:12:53 EST 2007


I get what you mean. I have an Sony Ericson mobile phone, K750i, which
has a not small but also not very big screen, the resolution is 176x220,
the benefit is that (if you have still good eyes!) you can have very
detailed icons and other graphical things which can show much more
information about their ability then they would on a normal dpi computer
screen (they would be much bigger).

The most annoying part is light emitted from the display, it's not very
healthy and pleasant for the eyes IMO. I also prefer to have light text
on  a black background in the terminal. The anti-aliasing does not
however make it more readable, anti-aliased parts of letters fade away
in the dark, especially with low contrast, which I preferred when I did
more coding.

On Thu, 1 Feb 2007 01:47:08 -0500, "Ari Haviv" <arielbhaviv at gmail.com>
said:
> I can't stand black on white which is like looking at a light bulb or
> white on black. (which also isn't very wysiwyg)
> I'm thinking of future with really high dpi screens...my monitor goes
> up to 2048x1536 but still not 200 dpi.
> 
> On 1/31/07, Ronald Vos <egregius at gmail.com> wrote:
> > Hmm, basically more natural materials on screen. Or rather: simulations of
> > natural materials.
> >
> > Before the desktop becomes based on raw GPU-power, we should perhaps have
> > more coverage of available GPUs and drivers that are up to snuff (as in:
> > comparable in quality to other mainstream OS drivers).
> >
> > I'm not sure if it's the texture of paper that makes it pleasing to read (I
> > don't think I notice it much), or more the fact that black text on a white
> > background on screen means your eyes have a lot more light to take in.
> > I've heard people claim they much rather read white or near-white letters on
> > a black background.
> >
> > And there's the issue that the grains on a sheet of paper require a higher
> > resolution than is currently available.
> >
> > Basically, I'd have to see it implemented and test it myself before I'm
> > convinced. Then again, I'm not the prospective implementer, so I'd rather
> > hear what others have to say about it.
> >
> >
> >  On 1/29/07, Ari Haviv <arielbhaviv at gmail.com> wrote:
> > >
> > > There's no question it's easier to read something that's printed on
> > > white paper vs the white that you get on a computer screen. Computer
> > > white is simple. Paper on the other hand has texture-zoom in to see
> > > the fibers. It is the texture that hooks your eyes in and makes it
> > > easier to read. We are used to seeing things with texture instead of
> > > simple solid colors!
> > >
> > > So my idea of a future UI would be to replace white color 0000 with
> > > some sort of paper simulation for all text based apps including web
> > > browsers.
> > >
> > > This will probably be more feasible with the GPU based desktop. And
> > > you know, it's funny how we now have 3 OS's with this idea and they
> > > are all competing to show how much distracting eye candy they can
> > > throw. What about making things easier to use so that people can get
> > > more work done? It's just marketing and I think once everything gets
> > > over the "look at me" phase, they'll just turn off the special
> > > effects.
> > >
> > > My philosophy is for the ergonomic UI. It's about balance. Too "cool"
> > > and you're distracted from your work (especially if you work with
> > > color) Too relaxing and you fall asleep. No sharp corners and no
> > > jiggly blobs (like mac scroll bars)
> > >
> > > The other OS's like artificial high tech materials such as plastic,
> > > glass and metal. My ideal OS would probably look like polished white,
> > > black and sandstone. Stone has that natural texture that's easy on the
> > > eye and it's enduring. It's not going to go away unlike the fashion of
> > > the day.
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> > >
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> > >
> >
> >
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