[ge-talk] 3d and games
Ari Haviv
arielbhaviv at gmail.com
Thu Jan 11 15:42:30 EST 2007
I think OpenGL will be good for Haiku in getting
scientific/professional apps. They don't want to be on a Microsoft
platform that scares them with directx.
but for games, opengl isn't enough of a case to get developers to
switch. You can't win the incremental game with Microsoft. You have to
do what Microsoft is unwilling to do. Both opengl and directx are
rasterization technologies, all the gpu's are based on the idea, this
is what everyone knows. Microsoft has all the trees and all it needs
to do is water them once in a while for them to reap the fruit.
To get games on a new system like haiku, you have to have trees that
are so much better that Microsoft will have to chop down its valuable
directx trees and replant everything. By the time they woke up, haiku
will have the momentum.
For example, what if haiku had raytracing and volume rendering built
in for easy development of games not possible before? It would be in
software but utilizing cpu's is our strength and this avoids our
weakness of GPU hardware acceleration. I could then imagine a new
Haiku based "amiga" with hardware support.
Remember when games came out for the amiga *first* and then ported to the PC?
reference: http://www.openrt.de/
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